- 'Borderlands'.

- 'Okami'.

- 'Tiny and Big'.

We are predominantly looking into cell shaded games. These are the styles we find the most aesthetically pleasing and visually impressive in gaming, next to severe realism. It is also the most achieveable in the time that we have to complete a working prototype. All of our artists' styles are very similar, but as each artist is working on a specific area, we hope that this will also add a unique twist to each of the characters, whilst still working in harmony with one another.