Arising Issues :-

We have recently been discussing issues that our game could come across if we plan on keeing some elements:

- If we make the game predominant multiplayer than we are alienating a large proportion of the market.

- If playable solo, how would the player be able to hold his own if its a strictly team dependant game?

- If the team element is taken away then our is diluted into becoming a regular hack 'n' slash.

We have come to realise that none of our ideas are no, but simply borrowed from other games, and fitting it to an art style that it hasn't been matched with before. It seems that we are also holding back our own game idea by fitting it into a genre that doesn't show the art style or the plots true potential.